#compsplatoon I don't think we should be dismissing comps as "low level comps". I joke abt it with my team bc we've been told that a lot, but I think they dismiss the creativity of low lvl. Instead of saying it'd *never* work at mid-high lvl, ask *how* it could work. /1
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ex my team has been toying with hedit vsplash stamp wiper for a bit - we have discussed the comps strengths and (cont)
Ive realized that yeah, some our comps have issues ( i reallyyyy wanted red pen + bamboo to work lol, i still believe) but most of it has come down to us not playing to our weapon comp's goal or not playing off each other properly
Sometimes I mess up cause I haven't played with these weapons. That's a learning curve for me. I don't blame the one trick lol. But lots of folks sleep on em.
If you have an idea for a comp, try it. Don't be embarrassed if it you can't make it work /3
I'm rambling again. POINT IS, let people explore comps w/o putting them down. I think it's part of the reason we don't see much experimentation in mid-high lvl, this like.. stigma /7