Fair enough, and it's not fun to slip utterly broken nonsense past a newbie DM to put them in the position of needing to rein it in later when they realize it's silly.
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Eh, Artilerist Artificer gets a 2d8 at will 15 foot cone attack at level 3...on a bonus action. Like Agonizing True Strike, it's an overpowered option at the level you get it, and levels off over time to eventually be underpowered at higher levels. Even slightly overpowered things can be ok.
I thought artificer was still just an unearthed arcana, but now that I think about it, makes sense for at least the Artilerist subclass to be... canon.
Heh. Artificer is fully part of 5e, having official releases in 2019 and expanded in 2020 with the armoror. Earlier content that doesn't have newer versions is still valid in 2024 D&D. The 2024 update is UA of course, but the flamethrower turret attack is in both.
I'm pretty sure I knew that (artifcer doesn't appeal to me, and that timeline coincides with everything becoming a blur for some reason...), I just wanted the pun.
It was a lovely pun! I mean, there's good reason to ignore artificer; they have lots of lovely specific bits and flavor but the result is meh at most levels. That said, 3rd level Artillerist and Battlesmith artificers, specifically, are some of the most busted things in the game at those levels.
We had one of those accidental on purpose "oops, I put too many encounters in and no long rests" days at that level, and the GM was watching my girl go and wondering aloud "is there anything artificers can't do?"
And to be less silly, I'm currently playing with folks who are mostly brand new to ttRPGs at all. And so I'm trying to not dip into anything too off curve, because things like "don't build a STR 8 Paladin" are already making me stand out as more doing more than the rest.
This just makes me want to build a Str 8 paladin (obviously, you do this by going Dex and using a longbow/medium armor; you'll lose some AC vs a Str paladin, but partially make up for it by having a real ranged attack, stealth and initiative). There's also Cha/True Strike/Plate, but you only move 20
Yeah, they had a high dexterity but were using str weapons, and (I think) heavy armor... dndbeyond for character creation is great if you know what you're doing but not "tell a new player go for it" without guidance.
Talking with them about what they *wanted* their character to be, it was very much a classic gish, 4E swordmage -- swinging around with a sword in one hand, blasts of fire in the other kind of idea. Paladin is the "Swords and magic" in the description 5e class, so he figured that's where it was at.
Oh, it's an entirely reasonable choice (as is giving people well-meaning, kind advice; I just suggested a build for a friend's 8th level ranger that would increase her str from 16 to 19 or 20 and wis from 14 to 15, losing nothing else; she'd botched the 2024 update and not taken an extra feat).
Felt kind of bad in first session when my intentionally not over optimized character had above average luck, and others had awful luck... this wasn't cheese, it was just the dice!
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