But if you have to start with these six stats and every mechanic needs to tie back to one of them, and you want different mechanics between classes you're going to have issues somewhere.
I mean, it works, but you're not going to have it as clean when you design for outcomes to be balanced.
I mean, it works, but you're not going to have it as clean when you design for outcomes to be balanced.
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But they're also why editions become glorious messes
But the Avenger mechanic was hella fun and became Advantage.
*Glares in Silvery Barbs*
5e, Strix/Tasha's is the tipping point.
5e promises that you don't need magic bling. But who doesn't want a +2 sword?