We had a hard time dealing with conveying sound indicators in a stealth game without making the screen too crowded.
So, what if we make the indicator transparent based on the distance?!
#IndieGames #GameDev #IndieGameDev #Unity #Stealth #WitchOne
So, what if we make the indicator transparent based on the distance?!
#IndieGames #GameDev #IndieGameDev #Unity #Stealth #WitchOne
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