Most of the ideas that CD put into practice have sat pretty much dead in the water in games OTHER than CD
one of the biggest ones that got left behind was the approach of playground esque levels that are full of instances to pull of crazy shit as opposed to just “holding right, the game”
one of the biggest ones that got left behind was the approach of playground esque levels that are full of instances to pull of crazy shit as opposed to just “holding right, the game”
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In CD, the actions you make Sonic take ARE those instances, and in doing so, the game will almost speak to you in a way
And I think purely describing the whole game as such is a complete misunderstanding of it’s design
Which tbf, isn’t a fault of your own. One of the big things that CD struggles with is being able to tell the player what to even do, so I really don’t blame people for not understanding
If you just charge into it with the typical classic sonic philosophy, it will feel like a bad game. That’s why, largely, if you’re looking for a more linear Sonic experience, Sonic CD is INEVITABLY going to feel worse to you
a huge part of the game that shines the most is just how vivid it is just as a piece of art
A game that can display THIS level of understanding of environmental storytelling is high art to me