A lot of the conversation that has followed the game since the port came out in 2011 is that its level design is “messy” or things are just “thrown in your face to screw you up”
And I think purely describing the whole game as such is a complete misunderstanding of it’s design
And I think purely describing the whole game as such is a complete misunderstanding of it’s design
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Which tbf, isn’t a fault of your own. One of the big things that CD struggles with is being able to tell the player what to even do, so I really don’t blame people for not understanding
If you just charge into it with the typical classic sonic philosophy, it will feel like a bad game. That’s why, largely, if you’re looking for a more linear Sonic experience, Sonic CD is INEVITABLY going to feel worse to you
a huge part of the game that shines the most is just how vivid it is just as a piece of art
A game that can display THIS level of understanding of environmental storytelling is high art to me
The levels get harder, the colors are dingy and mute, and the music becomes super hostile