When I have worked with programmers who knows C++ that's what we did and it seemed like it worked great that way. Some things are more iterative and blueprints supports that really well. Where as some other things need to just be rock solid and fast and I think C++ just works better.
If you need new blueprint nodes you can make em, but there are some things that are just not accessible via blueprints or are a pain to expose via blueprint nodes. As just a technical designer myself I am at the mercy of what I can do in Blueprints and it can get rough in an all blueprint setup.
Love the technical designer viewpoint, thank you!
It's interesting to do software design with other roles in mind like that - something I need to be better at.
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It's interesting to do software design with other roles in mind like that - something I need to be better at.