I understand what you mean by 'any RPG can do that' and agree wholeheartedly, but please bear in mind Daggerheart isn't PbtA or a similar game -- it's more of a bridge for D&D players and AP watchers. It puts narrative features forward in its description, but it's still approachable for trad players
Having read through it once so far it definitely feels like a gentle sort of 'heeeey D&D players, here's some other things ttrpgs can do' without straying too far off the path.
Comments