"But why would you want to do your animation in-engine?! Blender and Maya-"
Because I can do this
In theory I could even set this up to skip having to press that start/stop button when tweaking
Iteration time? Infinity. 0. Closed loop.
Where is your god now Maya Insisters, WHERE IS YOUR GOD NOW-
Because I can do this
In theory I could even set this up to skip having to press that start/stop button when tweaking
Iteration time? Infinity. 0. Closed loop.
Where is your god now Maya Insisters, WHERE IS YOUR GOD NOW-
Comments
You might be surprised
I’d have to rewrite a *ton* of tools that makes stuff like mocap cleanup *super* fast and easy.
I am able to save so, so much time using Unreal and leveraging the fancypants tools they built here for way fancierpants people.
It's hard to justify "your game engine IS Blender!" without a massive budgets involved.
Though if your skelly matches the unreal Manny you can use the anim rig they already built just ready to go for humanoid anim
But as I heard it said really well one time..."I won't die in this hill, but there will be a death for sure." 😁