I did not know that reading Piranesi would be the exact same experience as playing an excellent walking simulator! I would’ve loved walking around a huge map picking up bits of lore and piecing together the whole story.
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Okay, here’s what I think Piranesi looks like as a 2010s indie game. Some perfunctory survival elements (fishing, crafting, using the tides table to predict the next tides), a very minimal UI, and you go around exploring this massive empty place with different biomes looking for clues etc.
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