the thing origins did right was allow us to get a feel for who the warden was in the context of the world, and it served as the hook for how/why you ended up with the wardens in the first place. i imagine the game would not have worked with a veilguard-style "you did all of this offscreen".
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give us reasons to care about anything, period.
like, every single decision we've made for 15 years was thrown in the trash for this. give us a reason to care about why.