like for all the self-evident ways elon's chess takes are idiotic the thing that gets me about fog of war specifically as a fan of fire emblem and advance wars is that fog of war makes grid-based strategy games *way* less interesting or strategic
the thing about grid games is that when you can't actually see the board, there's only really one pragmatically viable strategy, which is playing a game of inches where you bunch all your units up and slowly advance to try and draw out enemies as safely as possible
you *can* send out canaries in the coal mine to try and feel out more of the enemies' placement, but they're pretty liable to just get swarmed by enemies hiding in the fog, which in chess is, again, self-evidently suicidal and puts you at a severe disadvantage
and all this of course ignores the fact that having a full view and knowledge of the board at all times in chess isn't a *bug*, elon, and is in fact a pretty big part of the way strategies are built and deployed in the game
elon is just doing the gamer thing i hate where he encounters a mechanic he doesn't understand, refuses to try understanding it, and then complains it's a flaw because it interferes with his assumptions of how the game should be played
ten years ago we would've called this the hanson maneuver but honestly the problem is bigger and runs deeper than egoraptor so i'll cut him some slack lmao
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