another part makes the "advc. solo sheets" different than the original, is built-in directions:
For example, instead of travel hazard being *just* a table to roll on and you decide, it is gamefied some, for the solo player
this "board game" approach should help with structure and fluidity...i hope
For example, instead of travel hazard being *just* a table to roll on and you decide, it is gamefied some, for the solo player
this "board game" approach should help with structure and fluidity...i hope
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