without critique, magic is explicitly entrenching itself as a collectible over anything else. commander is collectible: the card game. UB is a collectible with bonus rules text (see: pokémon). sales prices reflect goals (see: pokémon). understand the game's future and decide what you want from it.
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Even MKM and OTJ were trying New things afterall, and things longo requests even (western was a requests loser than kaladesh and amonkhet)
' , which Magic has had for years, but that last year didn't properly sticky the landing.
Even MKM and OTJ were trying new things afterall, and things long requested even (western was a request longer than kaladesh and amonkhet) '
That's verifiably not sequel/prequel/remake it's experimentaria and exploration on a new theme.
UB i like them because it’s fun but ultimately it crates a huge collectors market that only cares about the money and not the game.
At the end of the day, Magic is a really fun game. There is a reason a game with so many barriers to entry has had such enduring popularity.
I play proxies with friends at a local bar and don't visit my LGS for anything that isn't TTRPG or board game related
the state of the game is so depressing
UB doesn't make new lore. I'd rather play the game, read the book, watch the movie.
UW is something NEW, even if it's in a cowboy hat, and I really enjoy Magic's story.
meanwhile absolutely nothing in the avatar set will surprise me. a flying bison? yes. cabbages? yes. a secret tunnel card? probably.
My lack of interest in FF got me thinking about that.
I mean I've played FF 1, 4, 6, tactics, 7, & 10. I enjoy the games. I couldn't quite figure out why it wasn't clicking, and then it hit ...
Whereas the FF set has no inner story. It's just a bunch of disjointed callbacks to 16 different games.
It's just a facsimile of an experience I had a long time ago, like a faded memory.
ultimately it's one of the things that falls pretty squarely in "What I can't control" and also "not what I would do" so that separation has been necessary and of course very healthy
Once I got back to the mindset of pulling cards is for the excitement of how I get to use them for play, I felt a lot more excited to play and build.
Nothing optimal. Just whatever I can make work.
Hasbro *needed* to do it with Monopoly - there's few ways to convince somebody to buy *another* Monopoly game without providing collectable skins - LoTR Monopoly, Star Wars Monopoly, etc...
Magic didn't have that inbuilt limit naturally 1/
Sure, they approved it, but it was proposed by R&D.
And considering the history with custom cards long prior to that, it's unfair to see it solely through the lenses of higher up decisions.
More often than not that is "self assured and assumption drive", even when it's right.
https://www.salon.com/2001/03/23/wizards/
I really don't care what people on the outside looking in think, maybe that's misguided, but all I know is until another game comes along with a rite of replication effect mtg is unkillable
Stopped buying packs a while ago. Feeling less motivated to every day.
Even tried to buy some tarkir but it was sold out🤷
The only card traded is the number on the credit card
But there's a reason why digital games are CCG over TCG. Snap, HS, etc want your micro transactions. In a wave of wanting to play these games digitally, it's forever altering the physical game too
UB is mostly about, well, players, current, phased out and new, playing with the cards. And sticking further .