Ok, interesting question that I (@johnpower.bsky.social to put a real name to an opinion) have, perhaps obviously, thought about quite a lot
So apologies for what might end up being a long thread but I'd like to, at least, try & explain my thoughts on this and how/if Wyrd Science fits into it...
So apologies for what might end up being a long thread but I'd like to, at least, try & explain my thoughts on this and how/if Wyrd Science fits into it...
Reposted from
Tim Clare
Tabletop folks: with Dicebreaker & Polygon gone, & the industry facing very tough times, what would you like to see more of in tabletop games journalism & media? Imagine every most rosy scenario came true - what do you love & what do you want that you don't get enough of? I'd love to know.
Comments
But that's not a hard & fast code, more what you'd call "guidelines" than actual rules
the whole magazine XP, from landing in the mail, tactility of pages, the curated and illuminating directions it can take you in, the slow pace encouraged by an atlas of words, art, layout.