My intent - outline some neat possible encounters, make some pre-generated characters and get right into it.
My reality - spend multiple hours writing cool lore I'll never get to play out, and the rest of the time over fixating on making the exact perfect hex map. lol (1/6)
So in actuality last night's game ended up being more of a session zero. The players made up multiple characters fleeing their home village of Teufelheim, as horse riding barbarians from the steppes lay waste to all, and claim slaves from the survivors. (2/6)
Our heroes represent the most capable of the village, last to leave making sure nothing of value is left behind for the horse lords to take, and fleeing with just enough time to flee to Kriegerstadt, the great walled city several days down the road. (3/6)
But things go awry as the horde arrives much sooner than planned! Desperate to avoid slaughter, or captivity and slavery, they risk crossing The Böserwald - a forest of dark mystery and chaos where none dare tread, and those who do rarely return, and those that return are never the same. (4/6)
We had a great time creating a dozen characters, fleshing out their stories and picking the ones they want to play now, with a few others in the background to step up if (when!) we lose anyone along the way. (5/6)
Then I had them confront a dangerous path through an Ammonia Bog, and had them roll their first attempt at Surviving the Night.
Next they'll stumble on the body of Willem, a teen who ventured into the forest to pluck a Beedlesprout to impress a young lady, but now a Volatile Cadaver! (6/6)
Comments
My reality - spend multiple hours writing cool lore I'll never get to play out, and the rest of the time over fixating on making the exact perfect hex map. lol (1/6)
Next they'll stumble on the body of Willem, a teen who ventured into the forest to pluck a Beedlesprout to impress a young lady, but now a Volatile Cadaver! (6/6)