Can someone give me an example of what is "Good" grind/quest design in an MMO?
Because all I see is:
- If the grind is long (more than one day) people complain it takes too long
- If the grind is short (less than one day) people complain there is nothing to do
Because all I see is:
- If the grind is long (more than one day) people complain it takes too long
- If the grind is short (less than one day) people complain there is nothing to do
Comments
I had so much fun collecting my Artifact Armor in FFXI
I personally think that the current state of the ARR or HW relics are the perfect amount of grind, but i know a lot of people find them insufferably boring
ARR and HW are a long forging quest with different activities all over the world while Stormblood are a constant grind of materials gathering in a unique zone.
i liked the atma farming for the start of the current relic, but also kinda wish that we'd need like one of each for each weapon after the first