I'm reminded of those shots repeating action from multiple angles that FEEL like time is moving forward even though they're literally looping...
Why aren't we doing QTEs like that?
If the player misses the beat, switch angles and do it again. And again. Might be comical, would be unfailable.
Why aren't we doing QTEs like that?
If the player misses the beat, switch angles and do it again. And again. Might be comical, would be unfailable.
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