Watching a lot of the back and forth about the raid being too hard and there's a few key things here to consider (in thread below). Before I dive into that though we agree that boss 1 and 2 are likely a bit too hard and have already made some adjustments to make them more manageable.
Now, consider:
Now, consider:
Comments
Shamans range kick with short cd, decoy/tremor totems to remove the slow and long range chain cleave that can still cleave all 3 bosses. paladins cant really compare here.
We are now instead looking at strats on beating the boss while its enraged because we are not anywhere close to meeting the dps check.
also please dont make bosses that requires 6 kicks
While I think it needs slight tuning, I think you've probably already addressed it. Gonna give it another go here in a bit.
She loved the challenge and the music phenomenal!
Ps. Sorry about the screen shot.
- 2 players quit during day "SoD is over & not wiping for hours"
- I'd say ~half of raid were hoping for big nerfs before raid time after seeing the 30+ player streams struggling [cont.]
- mechanically boss 1 & 2 are really really cool, boss 1 down after ~2 hours, felt tight but all had fun
- universal hate for trash between 1->2, took too much time away from boss 2 prog [cont.]
- small handful strongly suggested taking a break until big changes. "final content" messaging feels mostly to blame in my guild (**not my feeling to be clear**) [cont.]
- I still love everything the team has done, thank you! [end.]
My casual guild got 2/8 bosses down on first week and we had a blast!
Not really raid-feedback, but I'd like to argue in favor of that, rather than "everything I wear is from SE", as seems to be the case here.
Don't let the community bully you around that much.
Because ST definitely was and...the buffs for ICC and DS came in rather early into their cycle (DS especially)
Some people are simply delusional. I think it being a hard raid is awesome. People need to learn the mechanics and git gud. Yeesh! It's an mmo, progression is the name of the game, not instant win loot pinata.
I'm a new SoD player, and I'll speak from my lack of experience with this raid, which made me feel lost. Of course: coming from raids we've known for over 15 years to a completely NEW one makes me feel (+)
In New Avalon (in the farming area), it's been the same.
Guys, the new raid is something that encourages us to approach things the way we did a decade ago: pause, learn, gear up, and continue.
Some guilds are getting unlucky and not seeing it off the guilded scarab after all this time.
One stone will never adequately kill all birds
My only issue is you've trivialized the difficulty of the content by allowing people to bring more than 20 people. If it's a 20 person raid then lock it at 20, if you're going to allow more than scale it.