They should make a new game like Lemmings, except you're guiding videogame protagonists and painting climbable surfaces yellow, placing grapple points, etc
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I had a Hamtaro computer game when I was a kid that was basically a minigame compilation with just enough educational value to please parents. But the big "final boss" of the minigames was a Lemmings style "guide the hamsters through the tunnels" game and I sucked at it lmao
that's what my game New Active Object is! nobody knows yet though because I haven't really shown much, you can KINDA tell from this beginning section tho https://www.youtube.com/watch?v=Z4Lb98EHtW4
haha, i released that lil thing to promote the album version, which is a concept album about amateur game dev. the gameplay will basically be ~doing amateur game dev~ in a super simplified way.
putting up arbitrary blocks that keep them from going down a path that will kill them until they trigger an event flag elsewhere (conveniently placed so they'll have the thing they need to get past it by then)
I like it! Always intrigued by the games where you don't have direct control. There was also a Pac-man game and an NES game with a baby you help by shooting things.
So, when you need to yellow what the player needs to yellow for the player's player, how do you distinguish between the two yellows? Does the player's player see the yellow for the player to yellow? How do you stop the player's player from seeing the yellow that's for the player to yellow?
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IMMEDIATELY thought of Lego Alpha Team, this basically exists XD
...gonna go play Lemmimgs now...