You ever wonder how many hours of productivity the games industry's torching with continual layoffs by keeping people stressed and worried about precarious positions they're in? If you stuck a monetary value on how much productivity they're losing, would it be more/less than money saved by layoffs?
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EA also assembly-lined their production of visual elements...
They know and they dont see it as an issue.
https://iatse.net/
So of course the correct option is short term gains at the expense of long term sustainability.
We have thousands of employees. It's at least seven digits impact.
If anything, I suspect the drive for shareholder value selects against it.
What do you mean you can't fire someone & hire someone with the same job title & get equal results guaranteed? 😒