Knowing that @poiyomi.com is integrating it natively into the shaders i'll be adding it to the next @tgvr.org Mini :)
Reposted from
RED_SIM
I just implemented dynamic additive Light Volumes feature! It can be used as super optimized real-time lights. No shadow casting but still looks cool. Here I also integrated it into Silent's Filamented shader to make it work with lightmaps on baked objects too.
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i cant tell until i got my hands on the poi shader to do proper benchmarking but seems not too bad looking at my test avi with a unity standard + that implemented