I'm starting to hate Monster Train 2.
Multiple runs in a row where I thought I was steamrolling and then lost 80% of my health to Seraph because I couldn't scale fast enough to kill two 500-health enemies at once and it was impossible to kill the end boss after that.
Multiple runs in a row where I thought I was steamrolling and then lost 80% of my health to Seraph because I couldn't scale fast enough to kill two 500-health enemies at once and it was impossible to kill the end boss after that.
Comments
Monster Train 1 already felt like "get infinite attack damage scaling or die." MT2 has different threats that make other strategies feel viable, but other strategies just die to 500-health enemies.