does it make sense for "go into" to be mapped to going into your inventory, going into a ship, going into a house, entering a cave, and getting on a horse?
(inventory is "going into yourself" sort of)
(inventory is "going into yourself" sort of)
Comments
open door
enter opening
...
enter bag?
but if you don't select something else, the cursor is on you and you can use the same paradigm for your own inventory?
https://youtu.be/MshW6ubyiOw
(and the in-game verb prompts are contextual, so it would be "ride horse")
i'm trying to intuitively map an entire keyboard's worth of roguelike complexity to four buttons (+ optional skill macros you do yourself, like pressing 0 for heal, etc.).
the boat, the horse and the inventory seem like the potentially tricky ones. the first two keep you in the same space while changing mode. and the inventory is actually structurally very similar to going into a cave, but thematically might throw people.