video game pricing is super interesting:
- extreme nominal stickiness even as quality/"scope" of the offerings have changed dramatically
- tiered on input class (AAA, indie, etc) instead of output characteristics (40h/200h, SP/MP, etc)
- partially tech demos but that's not priced?
- extreme nominal stickiness even as quality/"scope" of the offerings have changed dramatically
- tiered on input class (AAA, indie, etc) instead of output characteristics (40h/200h, SP/MP, etc)
- partially tech demos but that's not priced?
Reposted from
John David Pressman
I think GTA 6 plausibly actually is worth $500, what's interesting is I suspect most AAA titles are barely worth $60 now and at $120 people just wouldn't be interested. The contrast sort of interests me. There's a sense in which GTA 6 is underpaid and most studios overpaid by the current system.
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