Indie games are also often doing things for which there are no standardized mappings because they're creating a unique gameplay experience.
It's really bizarre to ding smaller games for making those choices vs. big games with more traditional gameplay but really clumsy UI/UX.
It's really bizarre to ding smaller games for making those choices vs. big games with more traditional gameplay but really clumsy UI/UX.
Reposted from
Kyle Kukshtel
I don’t like how it also seems inversely important based on perceived value of the game. Huge games with bad ux always get a pass but indies and small games get piled on if it’s anything but perfect
Comments
having a “favorites” category that you could “star” things into
And a radial menu for those favorites that wouldn’t pause the action (pausing optional).
If ux matters enough for you, it probably shouldn’t get a pass.
I haven't worked on a big game project fully, but so many projects I've done have to get rushed out the door and that seems to be the trend.
Webdev API calls tier crashes in a single local offline application. And it has had dozens of patches now!
I've been doing minimalist experimental UI for years now, and for better and worst, I've never read a mention of it in the many reviews or previews.
Folks dont care about UI .. or dislike if its different.