Indie games are also often doing things for which there are no standardized mappings because they're creating a unique gameplay experience.

It's really bizarre to ding smaller games for making those choices vs. big games with more traditional gameplay but really clumsy UI/UX.
Reposted from Kyle Kukshtel
I don’t like how it also seems inversely important based on perceived value of the game. Huge games with bad ux always get a pass but indies and small games get piled on if it’s anything but perfect

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