This, combined with how the rules themselves are presented with their intent made clear, means you will learn a lot about game design and game mastering just from reading the Eureka rulebook, whether you end up playing it or not.
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The way that Eureka wants to be played and GMed may not work for every other RPG, but the truth is that every RPG has particular ways it wants to be played or GMed, but the designers rarely write this into the rules text.
Simply seeing a game spell it out like Eureka does will teach you that, and teach you to look for the signs in other games of how they want to be approached. Like I said, people tell us all the time “Eureka changed the way [they] think about RPGs.”
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