actually doom 3 should be almost FREE because it's too dark to see. they're hiding all the graphics from me, the player, and shifting the workload of finding them and putting them on my screen.
On the other app, there was a dumb GPU programmer complaining that Id was being lazy not supporting the GTX 10 Series like how old school id would support 10 year old PCs...
Yes, that id that totally had Doom 3 running on a Pentium CPU only, Quake 2 running on a i486, Quake 1 running on a i386, and Doom on a i286. I burst out laughing when I saw that.
It's an interesting point that should be discussed further, but most of the answer would be explaining why the point is wrong hopefully in great detail. Someone make a 3 hour long YouTube video essay on this or something. Thanks.
Maybe a video essay about how the breakdown of Moore's Law, Nvidia's near-market monopoly, and the COVID shortages all combined to screw over the perception of ray tracing for the mainstream gamer. It's not really about RT; that's just a convenient, conspicuous symbol for GPUs becoming luxury items.
TBF there's probably something in the debate between graphics vs game pricing.
Like I'm firmly on the higher price side when it comes to say Switch 2 games & think these things should cost more. But I do also think graphics now get buffed at the expense of gameplay to push newer hardware.
PS5 games should be cheaper than PS4 games because the gamer has to buy a PS5 to play them, while developers get to rely on more powerful hardware to make their jobs easier /s
None of these people were around when we moved from one Shader Model to another and it shows. Imagine your games just not booting at all on a 2 or 3 year old GPU. 🤭
Saw some people say that Idtech8 does what ue5 promised but better, and it is making me go insane because it literally isn't the same? From the video DF did it seems like GI is done via gathering radiance into probes, which is something that Ue5 can also do it just will be lower quality than lumen
A more interesting question would be to ask why games these days take longer to make, if making them is easier and more streamlined with the help of things like realtime RT.
A very confused person for sure. Everybody really should be required to manage at least one, if fake, project in schooling.
Saving on time/cost for one aspect of a project does not mean your whole project costs less and thus can be sold for less money. You probably just spend elsewhere.
Kind of fun from the other side of the fence. I'm not sure I ever saw a technique that made gamedev job easier. It's always just more options that one need to use in some balancing act.
I'm not sure where that "easier" came from.
the way i see it, using RT doesn't mean the developers are doing less work, it means they are wasting less time and resources trying to make the lighting look right with traditional methods and instead now they can use that time and resource to work on other aspects.
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It's going to be super useful any second now!!!!
Wenn die wüssten wie das in den 90ern und 2000ern abgegangen ist mit neuen Standards und Features...
And are you willing to make an exception for ACK packages?
Like I'm firmly on the higher price side when it comes to say Switch 2 games & think these things should cost more. But I do also think graphics now get buffed at the expense of gameplay to push newer hardware.
That’s me that is.
Saving on time/cost for one aspect of a project does not mean your whole project costs less and thus can be sold for less money. You probably just spend elsewhere.
I'm not sure where that "easier" came from.
https://youtu.be/4u0NRgMyzEM?si=T_4B-GnreIUVi2s2