IDK I'm like mildly crashing out because this feels so obvious... shrinkwrapping over the voxel sculpt is how I made the multi-res version in the first place. Like why did this take me years to realize...
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I realized last night that I only actually need the multi-res modifier briefly to bake normals, since it works way better and faster than using "Bake from selected to active", and doesn't ever bake the wrong parts of a mesh onto another.
It automatically snaps one meshes surface onto another, very much like wrapping food with plastic wrap (including the part where sometimes it folded over it self and it's annoying to fix).
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