(1/2)Okay, I'll be vague, but the player charter is really a foil to everyone's story. Alma stepping out to an unfamiliar role, Gemma dealing with feelings of being an adult now that has to be a role model, and Nata having to make a choice to stop his people's actions to move forward.
(2/2) So the final choice your character makes is them moving past their past life as a wandering solo hunter for the betterment of their new found family, as a role mold Nata, a brave face for Alma, and an Adult making hard calls for those around them.
Yeah! And i think it works really well. I understand that monhun is for hunting monsters, but I loved the narrative of this game. That cutscene at the end of the final LR hunt gave me *chills* because of how well set-up it was
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