Instead we have 1) a trap ambush, which the party could simply ignore, if they are not tempted by the loot bait.
2) Ghouls out in the open, petitioning the party to collaborate, though whether to trust them is up to you.
2) Ghouls out in the open, petitioning the party to collaborate, though whether to trust them is up to you.
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4) An ongoing combat, where the party can choose to pick a side, or wait it out and perhaps pick off the survivors.
Im increasingly interested in these Epi-mechanics, that reinforce the aims of the central mechanics. Dolmenwood Nails them.