There are more details of course, but that's at the heart of it. Change and how to deal with it - change to the world, the people in it, the factions, the beliefs. To embrace it, to be bitter about it, to take it as is.
Comments
Log in with your Bluesky account to leave a comment
I'm writing a default setting - or a snapshot of one really - but due to the nature of most places always changing it will support just picking one starting zone and creating your own world as you go travelling, random tables style.
Comes with a proprietary system based on simplified opend6.
Will there be freaky guys? Funny you should ask, but there will be. Animals and people caught outside in the Witching Winds have been changed and changed and changed back again, and they come in all shapes and sizes now (tables again, yay). Human scholars go mad trying to classify neatly.
Sure, people might call a sapient creature hiding in a city a Kobold, or something vaguely stone-like a gargoyle, or a speaking insect in the forest a Faerie, but none of these types repeat exactly. My guys are too freaky for that, just like nature intended.
If magic is a dangerous force, can people "do" magic? They can, pretty easy actually. Question is, can they do it safely? No. Nine times out of ten, blows you up immediately. If you make some sacrifice, or have something to shield you, maybe you get to try it two or three times, learn a little...
...but ultimately you realise that it's very easy to cast a big big spell (turn everything in a thirty meter radius around you to fire/magma, classic example), but might take a lifetime to master just safely lighting a candle. If you are one of the lucky few that get to try that long at all.
Comments
Comes with a proprietary system based on simplified opend6.