I found it quite consistent in hitting its themes of history as storytelling, the role of truth therein, and how the stories we tell of the past shape our future. From the book of hours and murder investigation in act I to the mural and… well, everything the threadpuller is up to, in act III.
I think I was annoyed that the letters were written by Amalie when the game had told me she couldn’t write. I couldn’t have figured out for myself that she was behind them.
It's been a while since I played it, but isn't it Father Thomas who claims she's illiterate? So while it's obviously meant to throw the player off, there is an in-universe reason for it.
And I was a little cranky about how much of the reveal rested on people not being able to recognize obvious statues of the Roman gods, which I found unbelievable.
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