The graphics arms race is a small part of the equation- we can churn out high fidelity assets fast these days thanks to huge advancements in tools and techniques we didn't have at the start of the arms race.

In my experience it is usually highly paid management doing mismanagement.
Reposted from Jason Schreier
Why do video games cost so much to make these days? A recent NYT article pinned bloated budgets on the graphical arms race, but that's only a small part of the equation. The real problem? Rampant mismanagement.

This week's column is a spicy one: www.bloomberg.com/news/newslet...

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