"game industry dead" doesn't mean "no more games ever", it means the networked machine that employs people to make cultural entertainment products for profit is no longer capable of performing basic functions.
Working simultaneously in AAA & indie these last few years, this resonates.
Working simultaneously in AAA & indie these last few years, this resonates.
Reposted from
〽️ax krieger returns (1992)
if you care at all about the "post-gaming" prognosticating i've been crowing about from the rooftops, read this article.
it's a dead-on analysis of where we're at and why things are coming apart. there's no way that the video game play field isn't going to be dramatically redefined in the next 5yrs
it's a dead-on analysis of where we're at and why things are coming apart. there's no way that the video game play field isn't going to be dramatically redefined in the next 5yrs
Comments
We were right.
We were making good progress in labor organization as an industry, and I think we actually could have pulled out of that tailspin had the rest of the world around us not started burning down so much more rapidly.
it means the layoffs aren't going to stop, most of the long running studios we've loved for decades will continue to close unnecessarily, and we will continue to hemorrhage incalculable talent and knowledge that will never return.
Capital often takes a while to realize it's dead, before it actually stops moving. I'll leave it at that for now.
You have to be stubborn, impulsive, willfully ignorant, and at least *pretty* stupid to be a part of that class, and we always suffer their consequences.
My mom pretty much only watches chinese/korean romances on youtube or AI generated sci-fi or chinese romance "audiobooks"
She watched Reacher S3 sure but went RIGHT back to the every hour waking AI romance slap fights
I think the biggest and worst offender is the line goes up thinking from execs, and the very early articles on FN’s success were incredibly dangerous, with most directly inferring that live service games are essentially cash cows.
Most execs are not gamers.
You see the words “Fortnite makes 1.8billion in 2019” and that has to be the new trend! But LS doesn’t work, it takes money + infra + value.
I am unsure about the claim of divergence via short form video taking from games. Perhaps, but there can be other vars for this.
Also the successes of things like LC, Balatro, Wereclean, AmogUs, LiesP, SpaceMarine.
I think scope is blown so out of the water that it hurts the end product. And most of these decisions are driven by people who do not actually play games.
Someone has to pay, and if one game can tank the entire company then that’s a terrible model.
And the acquisition bubble. Embracer and MS are the catalysts for this.