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42yeah.is
Graphics engineer @ Tencent Blog: https://blog.42yeah.is
47 posts 58 followers 203 following
Prolific Poster

Fun new paper at #SIGGRAPH2025: What if instead of two 6-sided dice, you could roll a single "funky-shaped" die that gives the same statistics (e.g, 7 is twice as likely as 4 or 10). Or make fair dice in any shape—e.g., dragons rather than cubes? That's exactly what we do! 1/n

My painting LONE JUNIPER

Made some updates to my old grass renderer after reading a recent blog post on grass rendering. Clumping the grass with noise and adding specular highlights makes it look much better hexaquo.at/pages/grass-...

This week, we will read about grass rendering blog posts www.meetup.com/graphics-pro...

The #demoscene has just been recognized as intangible cultural heritage in France \o/

Here’s some unique news: my music has been added to the library of congress www.npr.org/2025/04/09/n...

Vacation at Sanya. Once in a while this is required to literally refresh my soul

Some Maui views

Tariffs xkcd.com/3073

Graphics Programming weekly - Issue 386 - April 6th, 2025 www.jendrikillner.com/post/graphic...

Managed to get Nvidia Flow (PhysX) to compile and run, after initially failing the other week. Was curious for a quick peek now that it's been open sourced (github.com/NVIDIA-Omniv...) Flow itself isn't CUDA based, but instead uses compute shaders Some higher level observations in the replies 1/?

Ascend to the peak of a haunted kingdom in Hollow Knight: Silksong, arriving on #NintendoSwitch2 this year.

Graphics Programming weekly - Issue 385 - March 30th, 2025 www.jendrikillner.com/post/graphic...

THIS IS HUGE! Researchers at Scripps Research Institute have developed a groundbreaking UNIVERSAL coronavirus vaccine that triggers STONG immune responses AND shows promise in neutralizing MULTIPLE coronaviruses, including those responsible for causing COVID-19, MERS, AND even the “common cold.” 🧪🧵⬇️

Dios mio, a liberal💀

"Lemonade" - 100 x 128 pixel study Practicing the fundamentals - reflections, colors and shapes. The bottle is my pride and joy :) #art #artstudy #pixelart #stilllife #reflections #lemons #green #yellow

put my unreal plugin on the Fab thing and someone bought a copy. That's the first time in my ~25 years working in computer programming where a person directly paid for software I made. Working in computers is weird... www.fab.com/listings/058...

✨ 2nd Major Update – Coming March 10th Struggling to find the perfect gift? Ask Elsie! Once a day you can choose between three villagers to get the latest on a liked or loved gift. Who knew gossip could be so useful? 🎁

Graphics Programming weekly - Issue 380 - February 23rd, 2025 www.jendrikillner.com/post/graphic...

Breaking News: Scientists from the University of the Basque Country have discovered a groundbreaking molecule, WIN55.212-2, that reverses early cognitive damage caused by Alzheimer’s disease.

I'm thrilled to share a new JCGT paper, "GPU Friendly Laplacian Texture Blending." It uses simple image processing and computational photography techniques to smoothly blend/layer textures and materials while preserving local contrast and texture details without ghosting or over-blurring. 1/3

Happy Valentine’s Day

Last July, we published a research paper about our upcoming geometry compression technology - DGF. 🔥 We're now releasing an #opensource toolchain for its evaluation, experimentation, and integration into future game engines 🔥 🗜️ Find out more on GPUOpen! gpuopen.com/learn/proble...

I'm very proud to announce that today NVIDIA has released our first public SDK for Neural Texture Compression (NTC)! github.com/NVIDIA-RTX/R... NTC exploits neural techniques to achieve 12-24x compression of PBR material textures with quality comparable or better than BC formats.

Graphics Programming weekly - Issue 377 - February 2nd, 2025 www.jendrikillner.com/post/graphic...

Introduction to Computer Graphics course notes touching upon topics such as rasterisation, PBR, raytracing, image and geometry processing and fluid simulation perso.liris.cnrs.fr/nicolas.bonn...

New dithering method dropped I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works. Explainer video: www.youtube.com/watch?v=HPqG... Source repository: github.com/runevision/D... #gamedev #vfx

"Folks, we have climbed the mountain." www.patreon.com/posts/sdl3-i...

Ok for all the generative AI slop buzzwords, there’s a bunch of interesting and likely useful stuff in the longer form Nvidia blog: developer.nvidia.com/blog/nvidia-... The compression cases are interesting, and despite how awful that pic of the AI face is, it’s at least not what I thought it was.

Graphics Programming weekly - Issue 372 - December 29, 2024 www.jendrikillner.com/post/graphic...

Falling in love with Heavenly Bodies’ mid-century tech illustration aesthetics rn (they have stated that Russ Arasmith’s artworks are a major inspiration) Image credits: NASA www.nasa.gov/image-articl...

ah fuck, off by one

Happy new year everyone!

“You crashed into an unknown asteroid belt. Explore this alien world, leap between asteroids and find a way to repair your spaceship.” Demo out on Itch and (soon) Steam gtibo.itch.io/wild-cosmos s.team/a/3051070 #indiegame #indiedev #gamedev #godotengine

Hi graphics bsky, have you guys ever encountered the async window resizing problem? Rendering is done in a dedicated graphics thread (looper), but window resizing events happen in the main thread, and after posting that to the graphics thread they always arrive late. How do you guys deal with that?

We're making a game where you play a courier rider in 13th century Mongolia No combat, just you, the horse(s) you've tamed, bred and trained and the vast wilderness. Would you play this?

your timeline has been hit by a water balloon email chain letter that has been bouncing around the internet for 25 years repost for good luck / to curse everyone else's eyes with this

Just found out the game Animal Well has a literal computer graphics Easter egg. I didn’t even pay attention during my own playthrough and found out about this in skurry’s yt videos! Behold, the Normal Egg

Phew, it's been a long, long trip, but Caves of Qud 1.0 is finally out there. Hope you all, new and old, enjoy the ride! steamcommunity.com/games/333640...

After 17 years of development, Caves of 1.0 is Out NOW! Live and Drink.

yall ready for caves of qud 1.0?