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alexene.dev
Principal Engineer @ Prime Video. I write rust every day πŸ¦€. Fan of cats. Making https://dwarf.world in my spare time. Preciously engine guy at Ubisoft, EA, Killhouse games https://linktr.ee/alex_ene
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Woodsmith added (as well as a bunch of other furniture items). Soon to add more crafting stations and vegetation. #rustlang #gamedev

*searches "does windows support gles" on Google* Google: Did you mean does windows support files? Also Google: Here's an A.I. overview that makes up an OpenGL ES version that doesn't currently exist.

A really really good write up

Doing some rust on twitch here at 19:30 GMT m.twitch.tv/nomad_pixel/... #rustlang #gamedev

holtsetio.com/lab/aurelia/

Tried the @zed.dev debugger feature. Works well. Needs a few features but it's good enough to make this my editor now. Amazing work to everyone involved in this!

I've now published my blog post, "I want a good parallel computer." raphlinus.github.io/gpu/2025/03/... . Thanks much to all the feedback on the draft, I'd like to think I've clarified some things that might have been confusing.

Added a few furniture wooden items: chairs, beds, bed frames, doors -Re-enabled spawning of other ground types) -Fixed some animations issues where dwarves jumped around. -Allow spawning items bigger than one cell (bed is 2x2) #gamedev #rust #wgpu

Doing some rust and wgpu game development at 19:00 GMT here m.twitch.tv/nomad_pixel/... #rustlang #gamedev

What a hater

8 Years ago I started learning rust. 7 years ago I made my first rust PR at work I used it basically every day since, love the language. Use it at work, use it for fun to build a game. It's my default language. Number 1 pain point? The same 7 years ago and now: BUILD TIMES ARE SLOW!!!

New blog post! "Load store conflicts", in which we look at some performance sensitive code that has surprisingly dramatic performance swings based on the compiler and the microarchitecture used. Reposts appreciated! zeux.io/2025/05/03/l...

Did someone say they wanted a debugger in Zed? πŸ›πŸ”¨πŸ’₯ Private beta kicks off after the agent panel launch. A new window into your bugs is just around the corner. zed.dev/debugger

Nervously excited that we have more current openings than we have ever had before at @oxide.computer

Streaming tomorrow! At 11 AM PST (6 PM GMT) we will look into profiling and optimizing some things we should have probably done a while time ago :) youtube.com/live/qlxrRyR...

Game update!! Moved from OpenGL to WGPU. Way better pefrormance. Fancy new renderer so I can add shadows and a bunch of goodies. Art is still 2D isometric art that I carefully project to cubes. On my TODO list: shadows, fog, a bunch of other goodies. youtu.be/yUsAJO0GG3c #gamedev #graphics #rust

In today's new blog post, I try to provide some intuition and clear up some misconceptions about early Z cull behavior on desktop GPUs. Have a read if that interests you! therealmjp.github.io/posts/to-ear...

I found the most incredible graph on the other site

New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers! Reposts appreciated :) zeux.io/2025/03/31/m...

could not be happier with the harmless jank levels in this game

A while back i gave a talk on building and shipping a rust ui engine. It’s now free to watch here: www.infoq.com/presentation... #rustlang

Are you wondering how you can help the Gigi ecosystem grow? The two most helpful things you can do as a Gigi user are... 1) Give a testimonial we can put up at github.com/electronicar...

AI is truly revolutionary

Microsoft is getting #rustlang -y: a review of successes and challenges www.youtube.com/watch?v=1Vgp...

[scientists were so preoccupied...]

Graphics Programming weekly - Issue 376 - January 26th, 2025 www.jendrikillner.com/post/graphic...

I wrote a blog post on my implementation of the Surfel maintenance pipeline from my Surfel Radiance Cascades project. Most of what I learned came from "SIGGRAPH 2021: Global Illumination Based on Surfels" a great presentation from EA SEED :) m4xc.dev/blog/surfel-...