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alunagarvin.bsky.social
3D and material artist from Spain open for work!
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Not bad for a first time using Plasticity3D!

So I decided to learn Plasticity3D. It went as follow: - Download and open it super hyped -Hate it, close (1 week later) -Open it and spend 6h straight with it totally in love with the software omg how can it be so wonderful I love it

New sculpt! 🐰🏍️ No modeling this time, just Dynamesh + vertex paint

Archthrones weapons I've been working on :) Really proud of these! - ✨ #siricanisart #archthrones #darksouls

Just published my latest material! Everything here has been done using only substance designer. www.artstation.com/artwork/JrQgJR The original inspiration is a concept from Pauk Pepera #material #textures #gamedev #environmentart

the issue with this 3D pixel art style (also 2d, I guess) is that larger models just need more pixels, which means more painting.. even if they're not as important or more background-y even if you're aiming at a lower detail density..

Just published my latest material! Everything here has been done using only substance designer. www.artstation.com/artwork/JrQgJR The original inspiration is a concept from Pauk Pepera #material #textures #gamedev #environmentart

Starting the portfolio renders! Also been thinking about cleaning the file nodes and uploading the substance designer for free, would anyone be interested? There are some interesting things here to learn, but I don't know if I'm the only obsessed one 👀 #materials #environmentart #textures #gamedev

Regent's Canal, London Lifeboat turned house boat #reference #vehiclereference #materialreference

Starting the portfolio renders! Also been thinking about cleaning the file nodes and uploading the substance designer for free, would anyone be interested? There are some interesting things here to learn, but I don't know if I'm the only obsessed one 👀 #materials #environmentart #textures #gamedev

The C96, also known as broomhandle was one of the main sidearms of the German military during ww1 after the luger's production proved too slow.  The variant used was named "Red 9" due to being chambered in 9mm and the marking on the handle

Almost done with this! Still need to add some details and touch values but won't push it too much from this I think, I wanna move to other projects #textures #gameart #environmentart #materials #gamedev

I felt so good after putting the wires here, it was tricky since they need do overlay on VERY different height values but it reads very well

#Mayterials 13 - Sturdy I tried some Obsidian ! #Mayterials2025 @theclubdiscord.bsky.social

yesterday this material got some love! So I had extra energy today to continue working on it ^^. Almost done with the heightmap, close yo 90% done. I refined the shapes waaaay more

Throwback to when I made a concept with the whole kit in mind for a League of Legends character based in old Lithuanian god lore And then presented it as my bachelor's project

High poly Skycrane helicopter I made for Jurassic World Evolution. #3dart #vehicleart #hardsurface #gamedev

Been working on a material lately just to relax on my free time! I wonder when I'll finish this but the heightmap is starting to read rly well

Experimented with hard surface shapes and went with a more scifi look for this one. #Mayterials 05 - Fortress #Mayterials2025 @theclubdiscord.bsky.social

There is not much to say other than that making good-looking rocks is hard.😄 #Mayterials 04 - Scree #Mayterials2025 @theclubdiscord.bsky.social

Just published a new portfolio piece from my work back at Kitbash3D! I didn't 3d model this, but I textured everything using only trims www.artstation.com/artwork/lG8JQJ

Hand paint done :D now i have to add the PBR and do final render

#Mayterials 07 - Illuminated Decided to take this prompt in a bit of a brutalist direction. 🤷‍♂️ #Mayterials2025 #SubstanceDesigner

I find it fascinating to watch the evolution of the shots ✨💙 thanks @thepietromancer.bsky.social for making it possible 🥰 #Lighting #Maya #Acting #3DAnimation #Animation #Art

Been reworking my portfolio a lot and I also changed my artstation webpage! Any feedback is appreciated :P (Yes I will change this preview image of a tank interior, as soon as I finish my next environment ^^) alunagarvin.artstation.com

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Auran Outpost and Abandoned Village designed for Last Expedition by our Sr. Environment Artist Wadim Kashin Art Director: Aurelien Fournier Creative Director: Finnian MacManus #scifiart #sciencefiction #orthographic #gameart #conceptart #scifiartwork #scifidaily #architecture #conceptartist

I just updated my work on this old post! I would really appreciate some love on this one! It was a very challenging project and I textured it everything (except the cyborg) using trims and tileables! Super optimized work 👀 www.artstation.com/artwork/OvGXoK