Profile avatar
benjaminallen.bsky.social
I make music and currently am solo developing a little game. Which keeps trying to be a big game. Feature Creep though. Quantum Drifter. https://gemini-squish-games.itch.io/quantum-drifter
24 posts 12 followers 11 following
Regular Contributor

New stuff, saves and modular ship system points that allow parts mounted on parts. - Quantum Drifter gemini-squish-games.itch.io/quantum-drif...

The updated Blaster Kit is now available! Each blaster has been remade and now has more detail, all models share a single texture (optimized!) and both scopes and magazines are removable ✨ Free to download, and use. No need to give credit! kenney.nl/assets/blast...

Well, I decided to accept all friends on Facebook and see if I can squeeze any networking or promotional use. It feels like I'm doing something. I'm not. I'm kinda just reporting people that steal other people's photos and try to catfish with them. Maybe I can get some attention here. X is bad too.

Laying down: does it make you lazy? Can you work vertically? I think I'm having trouble focusing since I set up compy in the bedroom, but it's just so comfy and I can drift in and out. But I can't really get as much done and I get distracted even easier. Maybe I should try upside down? Inside out?

I've got a question for you fellow gamedevs: How do you plan your levels? Paper, clay, lego, in engine/3d, greyboxing, etc.? I'd love to know. Ripples says hi, btw! 😁 #gamedev #leveldesign #cute #cozy #indiedev #gamedesign #solodev #wishlistwednesday

Looking forward to being part of the panel with these two awesome game devs at game on in Phoenix next month

I needed to watch this. I have a hard time with advice. It's not that I don't take it, I just end up winding other ideas into the advice so it's a strange creature to tame when I go in, with a strange creature, but not great plan. This seems like a great plan. www.youtube.com/watch?v=ES4q...

I uploaded a web version of Quantum Drifter. I don't know if this will support future versions or not, but for now it might work? Let me know. gemini-squish-games.itch.io/quantum-drif...

Development update for Quantum Drifter:

It's been a while. Some updates on my top-down space shooter ditty, devlog time: youtu.be/gc8m8jrc_b8 Its home for Alpha is here: gemini-squish-games.itch.io Let's get excited and make this a great game... um, as soon as I release the demo. Which will hopefully be soon.

Had a tough May! Lots of wonky things and ick but I managed to plunge a bit into the alpha of my Shooter. I'm not referring to it as anything in particular. I get a bit carried away with the future, dreaming, and visions. So, it's a tentative shooter, with modular ship parts, youtu.be/JA70zNG3DeU

Check out my game as I develop it. gemini-squish-games.itch.io/fatalspace-t... A space shooter with classic elements and more!

Latest Fatalspace update vid! 0.1.6p. Bombs are more dynamic and have settings giving them fun, tactical uses(still wip needs tweaks). NPC Dialogs with Animal Crossing like voices! Better Shields and fixes so I can use a better physics engine than the Godot default. youtu.be/Zae2haPAjNY

【Hyper Treasure - The Legend of Macaron】 アクションシーンと数々のモンスターが登場する謎解きゲーム。 複数のエンディングの中から真実へたどり着け A Point & Click adventure game with action and scary monsters. Find the truth among the multiple endings Steam store.steampowered.com/app/1256040 Google Play play.google.com/store/apps/d... #indiegame

Yo, I gots a Trello, with a somewhat organized feature plans + roadmap kinda dingdong dingus going on. Check it here: trello.com/b/OQxw21Eh/f...

Hello! I hope you will take some time to check out the game I'm developing on my itch.io page. It's still prototypey but coming along. Gamedev is hard and I need interested people and funding if you are interested. I have a devlog there also. gemini-squish-games.itch.io/fatalspace-t...

I'm not sure an open-world, top-down space shooter can be a bullet-hell. I've been trying to figure out how that would work. Not when you can just power boost away from the bosses if they spew thousands of pews at you. I can probably get inspired bythe genre. It'll lack the shape puzzlish aspect.

Bort the mechanic, the first NPC you meet after the tutorial phase in Fatalspace, has movement and speech. Now on to the dialog system. It will also be used during piloting the ship with the ship communicator to progress the story wherever you might be. shorturl.at/pqzT0

Got the station design and landing procedures almost done. Tomorrow, I mean, later today I'll get the interior scene with Bort, the mechanic going and maybe have part of the cinematic/conversational scene stuff working. I should work on the ship coms too. Then I'll have time to work on mobs... 😅🥵🍌

I got flat meshes+bones from Blender to export to Godot Polygon2D with a nice plugin (torkai.gumroad.com/l/godot2dbri...) and remade the first mob, it looks more dangerous now! Fixed a few things and added a console. prototype v 0.1.3. try it at: gemini-squish-games.itch.io/fatalspace-t...

Sydney Hunter and the Curse of the Mayan. Available now Trailer: www.youtube.com/watch?v=Jy2b... Switch eshop: www.nintendo.com/us/store/pro... PS4 / PS5: store.playstation.com/en-us/produc... Xbox series S / X: www.xbox.com/en-US/games/... Steam PC & Mac: store.steampowered.com/app/931860/S...

I has trudged through the wonky to get here. Now I submit for you, Fatalspace: The No-No Zone. (sometimes I forget the hyphen) gemini-squish-games.itch.io/fatalspace-t... This is top-down, 2D, shooter I'm working on. Currently, prototype so try for free or support the project with donations. ✌🙏🤗