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catapart.bsky.social
software and game dev; preferred languages: js, rust, c#; preferred software: Unreal Engine, Blender, GIMP, Inkscape;
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quick update on snope 🐍🪢: death and start screen are done! #gamedev #indiegames #indiedev i'm blown away by the reception of this dumb little idea, thank you every one for putting a grin on my face ❤️

Is there a sci fi set a few thousand years after humans have colonized galaxies and the protagonists who look like modern day humans deal with ancestor species of humans that have adapted to non-earth planet conditions like heavy gravity or breathable oceans or whatever? That feels very familiar...

I know this doesn't look like two months worth of work, but I'm very excited to have a scene with a responsive mesh component rendering again! More updates soon! #js #webdev #threejs #gamedev #indiegamdev #gameframe #gameframeeditor #webcomponent #ts

oh, you guys are sick of skyrim remasters? guess what dipshits

Did a little more work to abstract editor functionality like widgets and stand-in sprites. Now even custom components, like this "Time Manager" can represent themselves both with 3D widgets and with whatever inspector controls they want! #webdev #indiegamedev #gamedev #js #ts #threejs #typescript

Another "minor" editor update that sewed up a lot of loose ends! This one adds material manipulation to the inspector, along with scaling/rotating widgets and helpers (like the camera frustum) that only show when the target is selected. #webdev #indiegamedev #js #threejs #javascript #typescript