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gwunders.bsky.social
✍️ SFF/TTRPG Author✍️ ¯\_(ツ)_/¯ Tags: #ttrpg | #author Website: https://www.gregorywunderlin.com/
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Someone tried to convince me earlier that you can "design fun" by creating games that apply to the law of averages and I finally found something that personally offends me.

Y'all we're in the phase of my Kickstarter where I'm delirious and just looking for funny numbers. Anyways, here's another one.

The Kickstarter for Exoecology for Monster Hunters is officially LIVE! This book is full of extraplanar invasive species and ecohorror adventures for D&D 5E. www.kickstarter.com/projects/mar...

there are a lot of things that are my favorites that i know have flaws and there are a lot of things i recognize are peerless achievements but i don't think of them as favorites.

In one month we're crowdfunding the print edition of Blades in the Dark: Deep Cuts. Curious what's inside this official expansion for Blades? Get a taste with this free sampler available @drivethrurpg.com www.drivethrurpg.com/en/product/5...

Tiefling Fighter

That feeling when you make a huge change to your game and it fits *fucking perfect* into the design. Hell yea.

It's taken me about a year, but I'm almost done with LORE, the crunchy, D&D-adjacent TTRPG I've been working on. This game is huge, probably a Pathfinder equivalent, and I've written the entire thing alone. Now, I just need to... market it. ...I'm so fucked.

Do TTRPG publishers accept submissions? Is that a thing?

"I don't think GMs should be able to charge. I mean, I've never charged to do it." I've rebuilt an engine, wired & plumbed a house from scratch, built 5 PCs, and am a chef. Should I suggest none of those trades can charge just because "I've never charged to do it?"

This is my 10th year as a working artist - 9 years in the TTRPG scene, and I'm counting the year I worked for a JRPG videogame in 2012 that never saw the light of day. Plugging my website, www.johnlattaart.com and my DriveThru RPG stock art while I'm at it. www.drivethrurpg.com/en/publisher...

Actual #TTRPG question/input: In creating a D&D adjacent game (heavy crunch) does it actually matter to measure time increments in specific units: minutes, seconds, etc, OR. OR. Use more vague terms? Duration: 1 Minute, or Duration: Combat Encounter. Isn't it the *same* thing, in execution?

Time for some more LISTS. I'm stuck in the editing process for LORE (we're very close to playtesting), but I decided to take a break and instead create tables to easier list and find Feats. The initial guide has some 225 Feats. BEHOLD:

Just me puttering about with more LORE things. Since this game is a D&D 5e/3.5 hybrid (Kinda? Not really, but yes) I wanted to bring back one of my favorite aspects 3.5, Leadership! I love sub systems, and building a crunchy games lets me add all the mechanics. All of them.

The joys of making your own game. Behold, the corner stone of LORE, my TTRPG: BERSERKER THROW BIG ROCK.