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lich.bsky.social
Game systems designer! Previously at Thought Pennies, as well as Dungeons & Dragons: Online at Standing Stone Games. Working on a secret indie project in my spare time!! ✨
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This is so cool. I grew up making mods for Oblivion - I read the strategy guide at night to fall asleep. What a huge accomplishment to release and then now rerelease. I am having the time of my life with the Remaster!

Im actually crying screaming throwing up I'm going to DIE this is the best day of my life THAK YOU THANK YOU THANK YOU

All part of the process 🌮 #gamedev #indiedev

Finally starting to feel comfortable with this art direction after many hours of lighting and materials tweaks. #gamedev #indiedev

This is actually so heartwarming. Hell yeah!

First time building with 3d tilemaps and so far it's looking better than I expected! #gamedev #indiedev

Finally got my four gentlemen built and displayed!

Got the ending of Avowed spoiled for me while scrolling through LinkedIn of all places, I hate everything

Yesterday I added some WVW tracking to my #guildwars2 #GW2 API website. This has been super fun to update and maintain, and it has cool graphs! You'll need an API key :)

I love this card!

Also featuring me and my fiancé!

I feel like I'm at the "if it works, it works" stage in UI design 🙃 #gamedev #indiedev

Legendary #5 acquired! Now I can finally play the game! 🥰 #GW2 #GuildWars2

@delta-danger.bsky.social your dream game!!!

Got racing with multi-participants set up! The racers set their destination to a random space within the first milestone, and upon entering the milestone, get set to the next milestone, etc. This lets them race more realistically instead of all following the same navmesh path! #gamedev #indiedev

Speedrunning is insane

Super awesome to see #DDO at number 26th on this list. Love this game to bits - it's truly something special.

Very first pass at prototyping the racing minigame - I have a starting line, a finish line, and I can start a race, have the AI navigate, and have the race complete when the first participant touches the finish line. Progress!! #gamedev #indiedev

Too sick to go to any NYE parties so I made a mod for BG3 instead #bg3

Finally finished! #crochet #brochet

Building out additive networked scene flow - the player can now move between scenes on the network with whatever they are holding. Plus, testing out portal tech! Of course the entrance to the races are behind a waterfall, where else would they go? #gamedev #indiedev

Tinkering with stats and leveling up tonight - finally got the dual-progress-bars setup to look nice! ✨ #gamedev #indiedev

100 followers!! ❤️✨

Tonight's progress: buying stuff! Plus a whole bunch of network sync work... getting these veggies to remember their appearance across both clients took some tinkering! ✨ #gamedev #indiedev

Quick waterfall asset placement test from this morning #gamedev #indiedev

We've got color options!! ✨ #gamedev #indiedev

Today's progress: Blorbos now spawn with randomized faces! They are using the same face options the player uses. Working on color options next! #gamedev #indiedev

Testing out a critical part of this game, throwing stuff, and caught this moment of sheer confusion... where did it go??? 😅 #gamedev #indiedev

I want a big loaf of crusty bread so bad 😔

Another WIP piece, just waiting on more yarn! #crochet #brochet

Tonight's progress: fruits, veggies, and feeding them to Blorbos to raise their stats! 🥕 #gamedev #indiedev