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retroactiongames.bsky.social
Solo #IndieGame Developer of #MetalMercs and #DeckofStabs, #Godot fan, YouTuber who has almost played 1001 Games You Must Play Before You Die, and Indie Game reviewer https://www.patreon.com/MetalMercs https://youtube.com/@Jay1001
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New unit info tabs (or whatever you would call them... what do you call them?) #GameDev #IndieGame #IndieGames #Mechs #MetalMercs #Mechas

What's your under rated mech game? I recently discovered one on the Neo Geo Pocket Color! Would love to find more! #Mechs #BattleTech #Mechas #Retrogaming youtu.be/xzD98o3xtE4

BOOM! #Godot #IndieGame #IndieGames #GameDev

Over the past couple weeks I've completely revamped the terrain in my game #MetalMercs. Here's where we are now, but how did we get here? #Godot #IndieGame #IndieGames #GameDev

This has got to be the coolest looking computer I've ever seen... And it actually works! #retro #retrogaming #futuristic www.reddit.com/r/battlestat...

A small procedurally generated supply outpost #IndieGames #IndieGame #GameDev #Godot #MetalMercs

Hey all! Up next for our #SteamNextFest coverage, we have @retroactiongames.bsky.social's Deck of Stabs! It's an interesting roguelike deckbuilder where all your cards are weapons! In this game your best defense is offense! Video: youtu.be/ZEGcx7ixV68 Steam: store.steampowered.com/app/3658250/...

Testing new building shadows with stand in building masks. It's starting to work, but with a few bugs still to hunt down. #IndieGames #IndieGame #GameDev #Godot #MetalMercs

Been working hard the past 8 months to move #MetalMercs from its original PyGame codebase to #Godot. Rebuilding every system has given me a chance to significantly improve huge parts of the games code. It's looking like there will be a new demo this summer 🤞😃 #IndieGames #IndieGame #GameDev

Battle damaged! I've settled on a burn and distortion effect to simulate battle damage on buildings. The effect works quite nicely I think. I'd love to eventually have parts of buildings be destructible and break off but baby steps... #GameDev #IndieGame #IndieGames #Godot

Going live with a gameplay session of Deck of Stabs for @Steam Next Fest! Join if you want to see some sweet pixel art blade action! steamcommunity.com/broadcast/wa... #IndieGames #IndieGame #PixelArt

Buildings are getting a facelift in #MetalMercs too! All of these prototypes were procedurally generated using my new building shader. I plan to add texture, decorations, and better color schemes but even now, with a simple shadow they kinda work! #GameDev #IndieGame #IndieGames #Godot

In the old version of #MetalMercs my trees were often mistaken for bushes. This is partially due to my bad pixel art (😂), but also because they were drawn statically and mechs were just drawn on top of them. Now I'm working to fix all that! #GameDev #IndieGame #IndieGames #Godot

We now have forests and bases! Everything is procedurally generated now except the bases. I know it's procedural bases are possible but also a lot of work so I think I'll stick with making a pool of dozen or so prefabs, for now at least #GameDev #IndieGame #IndieGames #Godot

Too real... 😢

What if every card in your deck was a weapon? Deck of Stabs is a roguelike card builder that gets right to the point, a lot points in fact. So get stabbin'! Out this Fall 2025🍂 Wishlist now! store.steampowered.com/app/3658250/... #PitchYaGame #GameDev #IndieDev #IndieGame #RogueLike

After a day of fighting with shaders, losing all hope, trying one last time, and having a last minute breakthrough I've finally made progress with a new terrain generator! Mountains are feeling kinda washed out but I'm getting there! #GameDev #IndieGame #IndieGames #Godot

It's amazing what a difference a simple shadow makes... mechs are feeling chunkier! #GameDev #IndieGame #IndieGames #Mechs #Godot

I've been experimenting with a new way to generate mountains in MetalMercs. So far it's purely visual but I hope to integrate this into a wider visual/terrain upgrade for the upcoming #Godot version #GameDev #IndieGame #IndieGames #Mechs

The downside of porting a MetalMercs from pygame to #Godot is having to rebuild everything. The upside is getting to re-evaluate everything and improve things along the way! #GameDev #IndieGame #IndieGames #Mechs www.patreon.com/posts/devlog...

This game is cute until it kills you. Deck of Stabs is a new deck building roguelike #TrailerTuesday #indiedev #godot #indiegames

Tidying up weapon tooltips for #MetalMercs Was debating between detailed colored icons and plain white, I think white might be the way to go #IndieGames #GameDev #Godot

Hey #roguelite fans! 🎉 v1.1 for Deck of Stabs is live with a brand-new weapon, balance updates, and QoL love. Free demo on Steam now! #roguelike #indiegames #godot store.steampowered.com/news/app/365...

Lazy Saturday, workin' on some wolves... #pixelart #IndieGames #GameDev #Godot

Hey #IndieDevs! Ramping up a demo for #SteamNextFest? I’m looking for a few #IndieGames to feature on my retro/indie YouTube channel in the next few weeks—especially into pixel art or mechs. Hit me up! #IndieGameDev #IndieDevHour #SteamCurator #Gamedev youtube.com/playlist?lis...

Okay just one more... 🗡️ Combat Loop Sneak Peek! 👀 Deck of Stabs, free Demo now on Steam 👉 store.steampowered.com/app/3658250/... 💥 #DeckOfStabs #IndieGameDev #RoguelikeDeckbuilder #IndieGames #GameDev #Godot

Excited to finally announce Deck of Stabs—my new roguelike deckbuilder where every card is a weapon. It has a free demo now on Steam, with a big update coming for #SteamNextFest ▶️ Play the demo: store.steampowered.com/app/3658250/... #DeckOfStabs #indiedev #roguelike #deckbuilder