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shinyquagsire.bowser.gay
27, He/Him | ARM(S) wizard, Nintendo kernel enthusiast • mastodon.social/@ShinyQuagsire • twitter.com/ShinyQuagsire
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being anti-AI is ableist actually

gaming 🎮

Apparently the NS2 controllers have a bunch of built-in sounds they can play, like the screen recording dink and a new find controller Beep Beep (which you can do by holding L or R in the Search For Controllers screen)

Seeeems like the Pro Controller 2 handles its haptics mostly over USB audio endpoints, similar to the DualSense. Might explain some of the wired latency differences (1 frame or so) that have been reported, isochronous endpoints get a fixed slice of USB bandwidth.

the Switch 2 fan exhaust just doesn't smell as nice as the Steam Deck's tbh

the annals of "huh, yeah that's a problem I guess" tbh this seems like a controller firmware bug if anything, it has the highest sample rate for the LRAs and the IMU and could run some filters, but outside that idk

One interesting thing with the Pro Controller 2 is that it does seem to send two bytes for analog triggers in the HID reports, but they're unpopulated except on the GameCube controller. The Joy-Con substituted those bytes for mouse data instead.

someone should make a Bluetooth stack that's actually good

boooooo 🍅🍅🍅 the NS2 controllers don't respect wMaxPacketSize

need

busted out libusbd and got my hacky MiTM method working again lol (GC controller <-> Macbook as host and spoofed device <-> Switch 2). I'll have to add a Rust sample for Switch 2 controllers in libusbd once I sort out the protocol.

Inchresting, the Charging Grip is a USB hub this time, and each Joy-Con 2 shows up as its own USB device. Wonder if the side rails are USB or if that's just some kind of USB gadget thing going on. gist.github.com/shinyquagsir...

they really should have done a few more takes on that Retired voice line

🎉 Big update! The #InternetArchive has launched a new version of GifCities, our search engine for vintage GeoCities GIFs. Search better. Blink more! Check it out ➡️ blog.archive.org/2025/06/09/k... 🧵

OK pushed the initial PSVR2 support for ALVR visionOS to the testflight, so whenever it gets approved it should be available to test. Has to be testflight-only for now bc Apple doesn't typically allow beta stuff in App Store releases. testflight.apple.com/join/YoK2nuX6

social media echo chambers implies the existence of social media popcorn ceilings

i'm kinda like an sk hynix nand chip i can't remember shit

Have PSVR2 controllers mostly working in ALVR's visionOS client, just need to finish polishing and fixing some crashes