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starshine.dev
https://starshine.dev/ Game Dev despite it all. Starstrike Atrophy - Accelerant - Disambiguation Unity -> Godot ~30
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Finally have to program my own button element instead of just parenting things to a dummy rect.

Linking together a few of my reusable menu scripts.

RPG

Add one passive animated element to debug UI to make it "feel" finished, and then you can finally move to a new feature.

Linking together a few of my reusable menu scripts.

I saw a job posting looking for "vibe coding" skills and it's taken me months to realize that they just wanted to pay someone minimum wage.

ability event signals

I've been working on that card/tactics game side project a bit between working on my main game.

waiting for the next big power ten game.

Maybe I should just abandon rounds entirely in favor of periodic environment events.

General open call to anyone who wants to play Dissidia 012

Redoing the combat timeline since I forgot to support delayed events in the turn queue. Need that for get ups/knockdowns.

Fuzzy from da mario but she's a princess!

If I learned anything from final fantasy 13 it's that your turn based rpg should have opaque knockup/combo tech

No going back...

Must be nice to be able to go to a hospital and get treatment without fearing that it will be bombed to ground or that the doctors will be summarily executed

So this is sorta neat. Ended up using a multiply on the profile icons so the cutout masking could work, also had to recalculate the "real" outline width since the UI is scaled from 1080p. Now it works at lower resolutions and matches the cutout.

MGS:R would be better if each time you did a frame perfect parry each of the guys on screen would get closer to kissing.

i am always saying shit like this to my friends. To see who really cares ...