This took me a while to figure out how to do but I added a subtle ripple effect to the water when moving through it.
#gamedev #unrealengine
#gamedev #unrealengine
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Think you can give a summary of how you achieved this? (idk anything about UE but I'm not unfamiliar with game dev)
The ripple is a particle that spawns on the water surface.
On the material you have the refraction value, I wanted to control that in order to fade out the effect. A refraction value of 1 means no refraction.
It helps to think of the texture almost like a height map (sorta).
lemme play in it