Sure! The material is quite simple really but working out the maths was the hard part.
The ripple is a particle that spawns on the water surface.
On the material you have the refraction value, I wanted to control that in order to fade out the effect. A refraction value of 1 means no refraction.
The ripple is a particle that spawns on the water surface.
On the material you have the refraction value, I wanted to control that in order to fade out the effect. A refraction value of 1 means no refraction.
Comments
It helps to think of the texture almost like a height map (sorta).