Playing around with the working-in-progress 3D capabilities of Flutter (using Impeller and Flame 3D)
The "world" is made out of multiple chunks, each chunk is it's own mesh with a single surface of 16x16 tiles (4 vertices per tile).
Running at max FPS on both my iPhone and macOS ⚡
The "world" is made out of multiple chunks, each chunk is it's own mesh with a single surface of 16x16 tiles (4 vertices per tile).
Running at max FPS on both my iPhone and macOS ⚡
Comments
The 3D stuff is a separate package on top of Flame called flame_3D which will get updated soon