Here is my fruit:

Because of social dynamics, how fun a TTRPG isn't that good of a metric of the quality of a game; you can have fun with the right people and *any* game. A better way to determine a game's quality:

How consistently does it honor what it promises?
Reposted from Epidiah Ravachol
I'm all for you holding dear whatever #ttrpg design theory you find fruitful; but gimme those sweet, sweet fruits!

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