NES-compliant castle scene, made on the NAW editor by @nesrocks.bsky.social to take advantage of the 8x8 atributes supported by the amazing BB-Studio (a NES target game maker, fork of GB-studio) by @michel-iwaniec.bsky.social
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I don't think I've ever quite seen that perspective before. Isometric stuff like Head Over Heals, Solstice, Sim City 2000 etc, sure. Not this where it's two pixels up and two across. It's interesting.
This is indeed a more rare case of oblique parallel projection. Think of it as a turntable rotation of the more usual "military protection" (fourside city in earthbound) and the typical "square top-down view" (every old JRPG ever)
Ugh, now that you mentioned I am in doubt if "trimetric" formally excludes oblique views, as in demanding undistorted vertical foreshortening at some level if the view is not strictly from the top, but anyway, you guessed right.
A parallel oblique projection is still a trimetric view as one thing does not exlude the other, and yes, it works as a "camera roll" rotation of the classic Ultime view, which is also (very) oblique). Good eye! The difference is that in this take the vertical axis is kept vertical on the view plane.
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